游溪 游戲設(shè)計(jì) 本科預(yù)科
2024.07.02
我非常熱愛(ài)一些怪誕與神秘的文化,因此也對(duì)于各類(lèi)神話故事與各種宗教信仰都很感興趣。起源于統(tǒng)一源頭卻能誕生不同版本的神話故事,總是引我深思。
在《梅里斐爾》(Merriphel)設(shè)計(jì)中,我選用了瑪雅文化作為角色設(shè)計(jì)的背景。但其相關(guān)背景故事里,還融入了一些瑪雅的姐妹文化阿茲特克的元素?,斞排c阿茲特克文化有很多相似而不同的特征,這能使我的設(shè)計(jì)過(guò)程有更多層次與發(fā)揮的空間。在這個(gè)項(xiàng)目里,為每個(gè)非玩家人物(NPC) 設(shè)計(jì)石制、木制、骨制等材料設(shè)計(jì)道具與物品,這些材質(zhì)都是瑪雅祭祀里常見(jiàn)的材料。
在另外一個(gè)卡牌游戲設(shè)計(jì)項(xiàng)目《魔獸領(lǐng)主》(Lord Monster),靈感來(lái)源于多神話雜糅的怪談與傳說(shuō)。比如日本民俗故事、中國(guó)古地理志《山海經(jīng)》;以及北歐神話里的巨獸。我熱衷于將完全不同的生物元素結(jié)合在一起,并設(shè)計(jì)他們的習(xí)性與棲息地與獨(dú)有的故事背景。過(guò)去很多概念藝術(shù)家已經(jīng)做過(guò)很多的設(shè)計(jì)嘗試,因此創(chuàng)造一個(gè)獨(dú)立世界與全新的生物對(duì)我來(lái)說(shuō)是一種令人興奮的挑戰(zhàn)。另外,我為每一張卡牌的正反面設(shè)計(jì)了不同的特性與玩法,以通過(guò)游戲玩法的方式玩家可以進(jìn)一步了解生物的習(xí)性與故事。同時(shí),我也為地圖設(shè)計(jì)了與卡牌能夠觸發(fā)地區(qū)聯(lián)動(dòng)的玩法,讓對(duì)此感興趣的玩家更好的沉浸其中。
我也樂(lè)于嘗試不同的創(chuàng)作主題與風(fēng)格,因此3D項(xiàng)目《失落之鳥(niǎo)》(The Lost Bird)中,我嘗試以一只能夠成長(zhǎng)的小鳥(niǎo)作為主角。這是一款3D冒險(xiǎn)關(guān)卡類(lèi)游戲,其中的怪獸都以現(xiàn)實(shí)鳥(niǎo)類(lèi)為原型。在傳統(tǒng)日式解密RPG項(xiàng)目《DUES》中,則參考了知名影視作品《死亡郵輪》(Triangle)與《禁閉島》(Shutter Island)。在這個(gè)項(xiàng)目里,我嘗試以倒敘的手法讓玩家沉浸式體驗(yàn)這個(gè)故事。
YOU Xi
Game Design
I am deeply fascinated by peculiar and mystical cultures, which is why I have a great interest in various mythological stories and religious beliefs. The fact that myths can originate from a unified source but give rise to different versions always makes me contemplate.
In my work Merriphel, I chose the Maya culture as the background for character design. However, I also combined elements from the Aztec culture, the sister culture of the Maya, into the related backstory. The Maya and Aztec cultures have many similar yet distinct features, which which provides a rich foundation for creative design. In this project, I designed props and items made of materials commonly used in Maya rituals, such as stone, wood, and bone, for each non-player character (NPC).
In another card game design project Lord Monster, my inspiration comes from a mishmash of myths and legends. These include Japanese folklore, the ancient Chinese geographical work The Classic of Mountains and Seas, and the monstrous creatures of Norse mythology. I’m passionate about combining elements of completely different creatures and designing their habits and habitats with unique story backgrounds. Many conceptual artists have already explored various designs in the past, so creating an independent world with new creatures presents an exciting challenge for me. Furthermore, I designed different characteristics and play styles for the front and back of each card, allowing players to learn more about the creature’s habits and story through gameplay. Additionally, I designed the maps to have gameplay that can trigger regional interactions with the cards, providing a more immersive experience for players who are interested.
Also, I am interested in exploring various creative themes and styles. For the 3D project The Lost Bird, I attempted to develop a bird that can grow. The game is a 3D adventure level game with monsters inspired by real birds. In the traditional Japanese puzzle RPG project, DUES, I referenced the well-known movie and television series Triangle and Shutter Island. In this project, I aimed to immerse players in the story through the use of flashbacks.
我非常熱愛(ài)一些怪誕與神秘的文化,因此也對(duì)于各類(lèi)神話故事與各種宗教信仰都很感興趣。起源于統(tǒng)一源頭卻能誕生不同版本的神話故事,總是引我深思。
在《梅里斐爾》(Merriphel)設(shè)計(jì)中,我選用了瑪雅文化作為角色設(shè)計(jì)的背景。但其相關(guān)背景故事里,還融入了一些瑪雅的姐妹文化阿茲特克的元素?,斞排c阿茲特克文化有很多相似而不同的特征,這能使我的設(shè)計(jì)過(guò)程有更多層次與發(fā)揮的空間。在這個(gè)項(xiàng)目里,為每個(gè)非玩家人物(NPC) 設(shè)計(jì)石制、木制、骨制等材料設(shè)計(jì)道具與物品,這些材質(zhì)都是瑪雅祭祀里常見(jiàn)的材料。
在另外一個(gè)卡牌游戲設(shè)計(jì)項(xiàng)目《魔獸領(lǐng)主》(Lord Monster),靈感來(lái)源于多神話雜糅的怪談與傳說(shuō)。比如日本民俗故事、中國(guó)古地理志《山海經(jīng)》;以及北歐神話里的巨獸。我熱衷于將完全不同的生物元素結(jié)合在一起,并設(shè)計(jì)他們的習(xí)性與棲息地與獨(dú)有的故事背景。過(guò)去很多概念藝術(shù)家已經(jīng)做過(guò)很多的設(shè)計(jì)嘗試,因此創(chuàng)造一個(gè)獨(dú)立世界與全新的生物對(duì)我來(lái)說(shuō)是一種令人興奮的挑戰(zhàn)。另外,我為每一張卡牌的正反面設(shè)計(jì)了不同的特性與玩法,以通過(guò)游戲玩法的方式玩家可以進(jìn)一步了解生物的習(xí)性與故事。同時(shí),我也為地圖設(shè)計(jì)了與卡牌能夠觸發(fā)地區(qū)聯(lián)動(dòng)的玩法,讓對(duì)此感興趣的玩家更好的沉浸其中。
我也樂(lè)于嘗試不同的創(chuàng)作主題與風(fēng)格,因此3D項(xiàng)目《失落之鳥(niǎo)》(The Lost Bird)中,我嘗試以一只能夠成長(zhǎng)的小鳥(niǎo)作為主角。這是一款3D冒險(xiǎn)關(guān)卡類(lèi)游戲,其中的怪獸都以現(xiàn)實(shí)鳥(niǎo)類(lèi)為原型。在傳統(tǒng)日式解密RPG項(xiàng)目《DUES》中,則參考了知名影視作品《死亡郵輪》(Triangle)與《禁閉島》(Shutter Island)。在這個(gè)項(xiàng)目里,我嘗試以倒敘的手法讓玩家沉浸式體驗(yàn)這個(gè)故事。